Dieme's Forceful Hand
(Alteration)(Combat)

Range:  40 yards + 10 yards per level
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  2
Area of Effect:  One creature
Saving Throw:  Special

This spell is like the first-level spell except that the fist is a lot larger (about 6 feet high), and more forceful. The base damage is 2d6 HP + 1 HP per level for small or medium, and 3d6 HP + 1 HP per level for large creatures. The creature saves for half damage, and those that fail are affected as follows:

	Size	Effect
	Large	Creature falls down
	Medium	Creature pushed back 1d4+4 feet, Dexterity check to stay on feet
	Small	Creature thrown back the number of feet equal to the damage they took. They also take another 1d6 points of damage when they land

This spell does not ensure a safe landing, and if the creature is in a position where a fall would do extra damage, mounted on a horse, for example, extra damage may occur. The material component is a carved (or created) stone hand.

